![]() I could see this being a 1- or 2-of in a metagame that was heavily skewed toward UB and Abzan Control. Note that you can equip a Ghostfire Blade to it for just 1 mana while it’s morphed. Stratus Dancer is not the worst 2-drop to play on curve, and its megamorph ability can be great in some matchups. The extra reach can be nice, and you often find yourself in need of sacrificing your Hangarback Walker. We played a single copy of this card in the deck for a while as basically a powered-down 5th Shrapnel Blast. I’ve already explained why the first 3 are in the deck, play the 4th copy of these cards if you decide you don’t want to play any of the other optional cards. 4th Phyrexian Revoker, 4th Chief of the Foundry, 4th Stubborn Denial, 3rd Springleaf Drum One of the reasons this deck is suddenly playable is that right now, at the very end of Standard, you have just enough cards that are good, so your options are fairly limited. There really aren’t that many cards available to play in the deck. Many decks have a tough time beating a 5/5 indestructible creature in the early game. 4 Darksteel Citadelĭepending on the matchup, this can be the best possible card to Ensoul. Pretty self-explanatory, you need to cast your spells, these are the best lands that allow you to do that. 4 Temple of Epiphany, 4 Shivan Reef, 6 Island, 1 Mountain These can be awkward when you don’t draw an Ensoul or Ghostfire Blade, so not playing the full 4 isn’t too crazy if you want to find room for something else. Stubborn Denial gives you a way to protect your Ensouls from removal. You can also use this to clear out Siege Rhinos or other large creatures if you’re playing a slower game. One Shrapnel Blast represents an entire 1/4th of your opponent’s life total. Shrapnel Blast is a super-efficient burn spell. Ensoul is the Bitterblossom of this deck, and cutting any of them would be crazy. Your entire plan A involves casting this on turn two. 4 Ensoul ArtifactĮnsoul is the best card in the deck. Springleaf Drum is a cheap artifact to Ensoul, while also helping you cast your more expensive spells. Having an artifact already in play on turn two to Ensoul is very important for the Ensoul plan, and when you don’t draw Ensoul, this lets all of your creatures be competitive in combat, or deal a reasonable amount of damage. Ghostfire Blade is another card that plays into both plans. It’s also great in your non-Ensoul draws by creating multiple creatures out of just one card. It’s a way to get in the last 5-10 points of damage after you’ve attacked on the early turns with an Ensoul Artifact but they’ve played some blockers. Whirler Rogue kind of ties in to both plans. It lets you almost combo kill your opponent with Hangarback by sacrificing it at end of turn to a Shrapnel Blast, then untapping and playing this guy for tons of damage out of nowhere. It’s just a great card that really ties the deck together 3 Chief of the FoundryĬhief is another card that is good when you don’t have an Ensoul draw. Hangarback Walker makes the deck not embarrassing when you don’t draw Ensoul. It’s important to have enough artifact creatures that can carry a Ghostfire Blade in the early game to make sure your Stubborn Denials are Negates way more often than Force Spikes. We played around with changing this number a lot, and in the end I would want at least 3. Ornithopter is a cheap artifact, one of the best cards to put Ensoul Artifact on, and a great way to get through evasive damage with a Ghostfire Blade and Chief of the Foundry. Conveniently, your bad matchups are all pretty weak to the more popular RG, UB, and Abzan Midrange decks, which has lead to them being less popular recently. Your best matchups include UB Control, RG Devotion, and Abzan Midrange while your bad matchups include decks like Abzan Aggro, Jeskai Aggro, or GW Aggro. One that consists of a lot of midrange and control decks. What Is a Favorable Metagame for this Deck? The biggest weakness would be fast decks with a way to disrupt Ensoul Artifact. While there isn’t a whole lot of interaction with your opponents, the sequencing in the deck can be tricky and can cost you a game if done incorrectly. ![]()
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